"May your heart be your guiding key, to either the light or darkness."
2. < PvE and PvP > JiZDCQz
"May your heart be your guiding key, to either the light or darkness."
2. < PvE and PvP > JiZDCQz



 
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PostSubject: 2. < PvE and PvP >   2. < PvE and PvP > EmptyWed Mar 03, 2021 8:14 pm

< PvE & PvP >

KH-TTK utilizes the use of both Player Versus Environment [PvE] and Player Versus Player [PvP] structures. Players travel throughout different worlds facing different enemies or even their fellow players. When this happens it's best to pay attention to who is the real enemy.

KH-TTK uses the structures of both Player Versus Environment [PvE] and Player Versus Player [PvP]. Traveling through-out the world Players shall face enemies from either side of dark and light, even fellow players that ally themselves with opposing force. Both are ways can help improve and earn a character experience and munny and help with figuring how to progress the story of one's character.

>>> Player Versus Environment [PvE]

The Player Versus Environment will play heavy on a player. Each location will show a "Combat Rating" this combat rating will determine the bases of the enemy's stats. However, each enemy has their own personal bonus to the stats making them unique in their own way. Moderators can also take control of these said enemies and use them to battle players in their story given them more of the feel of both free form and stat base battle.

Ie Enemy = HP: x1.15 | STR: x1.15 | END: x1.15 | EXP: x1.12 | D-Wc: x1.20

Ie. Combat Rating = +6 > HP: 36 | STR: 18 | END: 12  | EXP: 12 | D-Wc: 78

x What does each Attribute Mean?: This will go over what each section of the enemy's attribute means and why they play a role in this system.

x Enemy Health Points - [HP]: This determines how much life the enemy has within them. Upon hitting zero they are defeated and no more.

Ie. Shadow is struck reduces hp to "Zero" It fades to the darkness and vanishes releasing the heart that was possessed.

x Enemy Strength - [STR]: This determines the force or power the enemy possess. The higher it becomes the more damage is dealt with said player.

Ie. Darkside appears before its target slamming its massive right fist into the ground cause cracks to split from where the blow landed. [STR: 65] <this is only an example>

x Enemy Endurance - [END]: This determines the amount of damage that can be blocked out before affecting the Enemy's Health Points.

Ie. Shadow is struck blocking only 10 pts of damage from incoming attack taking 80 to HP.

x Experience Reward - [EXP]: This determines the amount of EXP that is earned from defeating an enemy in battle.

Ie. The Shadow has defeated Player gains +9 EXP

x Defeated Word Count - [D-Wc]: This determines the amount of words needed to defeat 1 of that type of enemy. This is used in the environment largely as it allows players how long it takes to defeat the enemy. This also helps Moderators also determine what is the correct amount of EXP that can be rewarded when controlling an enemy.

The Attributes also help build a more vivid picture for readers.

Ie. The player types 66 words and was able to defeat a Shadow.

>>> Player Versus Player [PvP]

Player Versus Player, for some an enjoyment for others a nightmare. Battles with players can happen any time even when the player least expects it. To gain a brighter picture of this system the "Section 3: Combat and Survival" will shed more light on this.
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