"May your heart be your guiding key, to either the light or darkness."
3. < Combat and Survival > JiZDCQz
"May your heart be your guiding key, to either the light or darkness."
3. < Combat and Survival > JiZDCQz



 
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PostSubject: 3. < Combat and Survival >   3. < Combat and Survival > EmptyWed Mar 03, 2021 9:07 pm

< Combat and Survival >

KH-TTK as stated prior uses both PvE and PvP in order to have a mix of Free and Stat form roleplaying. Now this section shows how does that all play out for attributes in battle in order for a character to truly survive on the site. There are several requirements that must be done before just rushing into wanting to fight.

x Combat and Survival Rules for PvE & PvP:
1. Players should post what is currently Equipped onto their character this being Weapons, Armor, Items, and Abilities.
2. When posting this information into the topic it cannot be changed until the TOPIC ends.

>>> Player Versus Environment [PvE] Combat & Survival

Players do not truly have to use the enemy attributes, only D-Wc and Exp to help assist with gains. If they are facing the enemy in a loner topic. Moderators can join to help assist the attributes to help give ideas of how both the player and moderator should respawn in the post. Afterward once completing the topic the Player can take the gains and add them to their character.

If in need of an even more detailed form of battle, this should be a good note. For every Combat-Rating add 5. This will equal the Enemy's AC. However, on that note doing this does not work for bosses nor raid bosses.

>>> Player Versus Environment [PvP] Combat & Survival

Players facing one another have different rulings. First, they roll for an initiative using 1d20. The highest gets the first move, after the second move, and so on. This determines the turns to come. After which the character's abilities, stats, and items should have already been posted in the beginning. After which anything new cannot be added until after the battle. Players are given 1 action a turn.

What does a Battle look like?

Simple here is a demo or walk-through of a simple battle.

Player 1 and Player 2 Roll for Initiative = Player 1 gets 6 | Player 2 gets 17

< Player 2 gets first to move>

The turn will starts off, (Moving closer to their enemy the figure pulls out their wand and shouting out, "FIRE!" From which the wand starts to spark lightly and ignites into a blazing sphere that launches at its target.)

Player 2 has cast Fire | -10 MP | DMG = 6
MP: 90/100 [-10]

and rolls 1d20 to determine if they hit or not. Player 2 rolls 17 / Player 1's AC = 7

Player 1 would subtract the initial damage from their END to get total damage done to their HP.
Ex. 6 (DMG) - 4 (END) = 2 (T.DMG) to HP | 18/20 (-2)
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