"May your heart be your guiding key, to either the light or darkness."
3. < Attributes and How they Perform > JiZDCQz
"May your heart be your guiding key, to either the light or darkness."
3. < Attributes and How they Perform > JiZDCQz



 
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PostSubject: 3. < Attributes and How they Perform >   3. < Attributes and How they Perform > EmptySun Jul 30, 2017 2:26 am

< Attributes and How they Perform >

Kingdom Hearts - TTK operates off of a choosing pool, where the player is able to select what they are getting upon leveling up. This helps us determine how strong one can handle themselves against enemies or even other players. However character attributes cannot be x2 of the lowest attribute, this rule is followed only by the "Main Trio Attributes" or MTA for short.

IE. STR = 2 | So that means END cannot be 4.

x Health Points - [HP]: The Health Points or what is shorten to HP has only one purpose in life. That is to express how much life you have. Once it hits "Zero" you are not dead but knocked out (KO). Should you hit below "Zero" this releases the heart which triggers an option for players to decide what to do next, this will follow up in "Advance Section 6: Gone but Never Forgotten" in Advance Rulings.

x Heart Power - [H-Pwr]: The Heart Power or what is known as H-Pwr has a strong reason to exist. This is to express how strong one's heart is and allowing them to unlock certain abilities that are found with the Heart Ability Tree, however, there are sub-attributes within H-Pwr that must be followed which will be explained more in detail within Section 4: Heart Power And Heart Ability Tree.

x Magic Points  - [MP]: The Magic Points or what we call MP, which is the mana found within site. This allows characters to cast powerful "Spells" or even some Abilities.

x Ability Points - [AP]: The Ability Points or what should be known as AP, determine the abilities the character can have equipped or present on them at that moment. A prime example is if one has 5 AP, and they which to have an Ability that cost 3 AP equipped to them. The value of AP would lower to 2, which leaves the character unable to equipped abilities that are 3 or more unless removing newly equipped.

x Element Resistance - [E-Resist]: Element Resistance or E-Resist as its known is rather important. It allows one to be able to reduce damage from certain Elements. Ie. Should a character have 20% in Lightning then they reduce the total amount of Lightning Damage by 20% and only take 80% of it before subtracting the damage for Endurance.
Ie. Performs Lightning spell of 100, the target has 20% resistance to lightning so damage is reduced to 80. 80 - END = Damage taken to target.

>> Main Trio Attributes (MTA) <<

x Strength - [STR]: The Strength MTA or what is basically known as STR, is the powerhouse of all characters. This is what allows one to basically deal damage to others physically.

x Magic - [MAG]: The Magic MTA or what should be known as MAG, this is to determine a spells damage output. The higher the value the more damage can be generated and fired.

x Endurance - [END]: The Endurance MTA or what is known as END, is the wall or cushion of all characters. This in laymen's terms basically decided on how much a character can block before taking damage.
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