< Pathways >
> "A path awaits you which will you bear to take and where shall it lead you, this is something I wish to see."
+ Knight Path (Enforcer) ++ The path of a knight is to protect and enforce using their strength and combat skills in battle. The choice that one makes in order to keep their power in check is completely up to them.
> Requirement: Accept: Dream Sword | Discard: Dream Wand | Level: 10
+ Advantages & Gains +[+] Accessories STR Effect Bonus +2 Points
[+] Strength +2 Points
[+] Ability Cost -1 (Min: 1)
- Disadvantages & Loss -[x] Endurance -1 Point
[x] Magic -2 Points
+ Mystic Warrior Path (Paladin) ++ The path in which one is able to walk using the powers of magic and combat skills in battle. The choice that one takes can lead to peace or chaos with the burden.
> Requirement: Accept: Dream Sword | Discard: Dream Shield | Level: 10
+ Advantages & Gains +[+] Accessories AP Effect Bonus +2 Points
[+] Ability Points +2 Points
[+] Ability Cost -1 (Min: 1)
- Disadvantages & Loss -[x] Magic -1 Point
[x] Endurance -2 Points
+ Guardian Path (Protector) ++ The path of a guardian that wishes only to protect anyone from harm without the use of dangerous weapons. They will always give their life protecting others before themselves.
> Requirement: Accept: Dream Shield | Discard: Dream Wand | Level: 10
+ Advantages & Gains +[+] Armor "___" Resistances +10%
[+] Armor DEF Gain bonus +2 Points
[+] Endurance +2 Points
- Disadvantages & Loss -[x] Strength -1 Point
[x] Magic -2 Points
+ Mystic Guardian Path (Keeper) ++ The path one takes in order to keep a life safe no matter the cost. As they do not use dangerous weapons the person has greater mastery over protection abilities.
> Requirement: Accept: Dream Shield | Discard: Dream Sword | Level: 10
+ Advantages & Gains +[+] Armor "___" Resistances +10%
[+] Armor DEF Gain bonus +2 Points
[+] Ability Points +2 Points
- Disadvantages & Loss -[x] Magic -1 Point
[x] Strength -2 Points
+ Wisdom Path (Wizard) ++ The path in which one learns and obtains wisdom over the mystical arts allowing spells to know when to be used and how to use them correctly. They continue to search for more knowledge and find spells that have yet been unlocked.
> Requirement: Accept: Dream Wand | Discard: Dream Shield | Level: 10
+ Advantages & Gains +[+] Accessories MAG Effect Bonus +2 Points
[+] Magic +2 Points
[+] Magic Cost -1 (Min: 1)
- Disadvantages & Loss -[x] Strength -1 Point
[x] Endurance -2 Points
+ Mystic Path (Sorcerer) ++ The path in which learning and using spells can use for some or dangerous to others. As the spells can lead to a misguided heart becoming more with darkness or tuned to take in more of the light.
> Requirement: Accept: Dream Wand | Discard: Dream Sword | Level: 10
+ Advantages & Gains +[+] Accessories MAG Effect Bonus +2 Points
[+] Magic +2 Points
[+] Magic Cost -1 (Min: 1)
- Disadvantages & Loss -[x] Endurance -1 Point
[x] Strength -2 Points